connect → edge → earning
Turn any machine into a hosting business.
Pylon supplies everything between raw hardware and a paying customer: a networking edge that makes any box public even behind CGNAT, instant provisioning, a white-label storefront, and Stripe-Connect billing. Connect a box with one command.
the three non-negotiables: the edge is the moat · API-first · the tenant is the spine
the networking edge
Any box, publicly reachable.
Even the ones behind CGNAT.
Most hardware can't accept inbound connections: carrier-grade NAT, no static IP, no router access. That's the wall that stops a spare machine from being a real server. Pylon's edge is how you walk through it.
- 01 The node dials out and holds a reverse tunnel to an edge POP. Outbound only, so NAT and firewalls don't matter.
- 02 The edge owns a real public port and a DNS name, and forwards traffic down the tunnel.
- 03 Players connect to a clean, joinable endpoint. They never know, or care, what's behind it.
No port-forwarding · no static IP · no router access · no exposed home address.
Three moves to a business.
Signup to first dollar without a single support ticket.
- 01
Connect a box
Run one install command on any machine. It enrolls, joins the mesh, and comes online, even behind CGNAT.
- 02
List products
Pick images Pylon provides (games, VPS, bare-metal), price them with plans, and publish to your branded storefront.
- 03
Get paid
Customers check out on your Stripe account. The server provisions the instant payment clears. You are the merchant of record.
Everything between hardware and a customer.
read the developer pitch →The networking edge
Any box becomes publicly reachable, even behind CGNAT, with no port-forwarding and no static IP. The node dials out and holds a reverse tunnel; the edge fronts a real public port.
Instant provisioning
Game servers, VPS, and bare-metal placed the moment payment clears. The orchestrator picks a node, allocates a port, names it, and starts the workload in seconds.
White-label storefront
A branded shopfront on your own domain. Your logo, your colors, your prices. Customers check out and self-serve. You never touch a support queue to go live.
Stripe-Connect billing
You are the merchant of record. Money lands in your Stripe account directly; Pylon takes a small application fee and never holds your funds.
Customer accounts
Every buyer gets a real account: a dashboard, a console, logs, files, metrics, backups, and a connect string. The tenant is the spine: operators, hosts, and customers, cleanly nested.
The public API + SDKs
Everything here is a REST + WebSocket API with an OpenAPI spec and Rust / TypeScript SDKs. The dashboards are reference clients. Build your own.
for hosting providers
Run the business, not the plumbing.
You bring hardware and customers. Pylon brings the edge, the orchestrator, the storefront, and the billing rails. Be live and taking money the same afternoon: no port-forwarding, no payment integration, no support queue to go live.
- · any box public, even behind CGNAT
- · white-label storefront on your domain
- · Stripe-Connect, you're the merchant of record
- · games, VPS, and bare-metal from one control plane
for developers
It's an API. All of it.
Every capability (provisioning, networking, billing, console, files, metrics, webhooks) is a public REST + WebSocket endpoint with a generated OpenAPI spec. The dashboards you see are reference clients. Nothing the UI does is private to the UI.
# spin up a server from the CLI
curl -X POST https://api.pylon.host/v1/services \
-H "Authorization: Bearer $PYLON_KEY" \
-d '{"product":"mc-survival","plan":"8gb"}' Explore the API →A small fee on what you sell. Nothing else.
No monthly platform fee. No per-seat charges. Pylon takes a 8% application fee on each transaction, collected through Stripe Connect and fully decoupled from Stripe's own processing fees. You keep the rest, and you're paid directly.
Straight answers.
Does it really work behind CGNAT? +
Yes. That is the whole point. The node dials out and holds a reverse tunnel to a Pylon edge POP. The edge owns a real public port and forwards traffic over the tunnel. No port-forwarding, no static IP, no router access required on the box.
What can I host? +
Game servers (Minecraft, Valheim, Rust, CS2, Factorio, and more), VPS containers, and bare-metal. The catalog is data-driven: you publish images Pylon provides, price them with plans, and they appear on your storefront.
Who holds the money? +
You do. Pylon uses Stripe Connect, so customers pay your Stripe account directly and you are the merchant of record. We take a small application fee in basis points, never a cut of the float, never a payout delay we impose.
Is the dashboard the only way to use Pylon? +
No. Pylon is API-first: every capability is a public REST/WebSocket endpoint with an OpenAPI spec and Rust/TS SDKs. The host cockpit and storefronts are reference clients on that same API. Build your own front end if you want.
How do I connect a machine? +
One command. The installer enrolls the box, joins it to the mesh, and brings it online, even if it sits behind CGNAT. From there the orchestrator can place customer workloads on it.
Am I locked in? +
No. Your hardware is yours, your customers are yours, your Stripe account is yours. Pylon is the control plane and the edge, not a landlord on your business.
Your hardware is already a business. Wire it up.
Connect a box with one command. Be taking payments today.